How to properly create Plant material in Unreal Engine 5 after Importing a Plant Fbx or Obj from 3ds Max

Hello,

I have been importing some plants from 3ds max files I have found online. I haven’t found any tutorials yet on how to properly place the opacity and translucent maps that often come with plant fbx files. Can someone point me in the righ t direction or explain how to connect the opacity and translucent maps correctly? I have tried dozens of different combinations but nothing seems to look correct. I’ll attach a photo of an example of a maple tree leaf

Thank you