How to properly create an expanding impact glow from HitLocation on a moving/rotating physics mesh?

Hello,

I must start this question with the mention that I’m not really experienced with UE5. Mostly I’m working in TouchDesigner so a good chunk of what I’ve done so far in this project is with the help of AI. I’m also redacting this question with AI since it might be more clear what I’m trying to achieve.

I’m building an interactive installation where i send OSC from TD to UE5 to control the position of an object(a bottle). With this bottle I’m hitting multiple fruits that have physics velocity and angular rotation enabled.

Goal:

When a fruit is hit:

  1. An emissive glow should originate at the exact point of impact.
  2. The glow should expand outward across the surface of the fruit. Something like the spherical effector in Cinema4D
  3. At the same time, a Timeline shrinks the fruit’s scale to 0.0 and destroys the actor on completion.

This is what I have now in Blueprints. I’ve tried different stuff but it’s not working so i settled for a simple glow on hit effect at the moment. I want to take it a step further.

Any help or pointing in a direction might help me at this point.

Thank you for your time!