Hi UE5 community,
I’ve been struggling to set up Visual Studio 2022 Community (Visual Studio 2022 Community Edition: descargar la versión gratuita más reciente) for Unreal Engine 5 C++ development. Despite reinstalling multiple times and following guides, I keep encountering recurring errors. Could someone clarify the exact components and configurations needed for VS2022 to work seamlessly with UE5?
Issues I’m Facing:
- Unrecognized Macros: Errors like
Generate_BODY()
not being recognized, even in fresh projects. - Corrupted Binaries: Frequent need to delete
Binaries/
,Intermediate/
, andDerivedDataCache
folders to rebuild. - Mystery Errors: Hundreds of compilation errors (e.g., missing headers, syntax issues) despite code being correct (verified with working projects).
What I’ve Tried:
- Installed VS2022 with these workloads:
- “Game development with C++”
- “Desktop development with C++” (including all C++ tools, Windows 10/11 SDK).
- Updated to the latest UE5 version (5.5.4).
- Set VS2022 as the default compiler in UE5 Editor.
- Ran UE5 as admin and ensured no antivirus blocking file writes.
Questions:
- Are there specific VS2022 components (individual checkboxes) required for UE5 that I might have missed?
- Could this relate to the Unreal Header Tool (UHT) not running properly? How do I diagnose this?
- Are there known conflicts between UE5 and VS2022 updates?
- Any other troubleshooting steps (e.g., environment variables, project file regeneration)?
System Specs:
- Windows 11 24H2
- Visual Studio 2022 Community 2022 (v17.13.3)
- UE5.5.4
Thank you for any guidance! I’ve hit a wall after days of trial and error.