How to properly comunicate from UMG to PlayerCharacter?

Hey Art,

Have you tried creating a PlayerCharacter reference on construct and then casting it into a variable?

Here is the code of how I usually do it:

This is in the UMG Widget Event graph, it gets the player controller and then the controlled pawn(your character), then it casts it to YourCharacterClass(Mine is called PlayerCameraPawn) and then saves it in a variable of YourCharacterClass Reference type.

Hope this helps