Hi Epic Team / Substrate experts,
I am working on a character material in Unreal Engine using the Substrate framework. My goal is to create a hybrid material where part of the surface is skin (using Subsurface/Diffusion) and part of the surface is transparent/clear (using a mask via Substrate Blend).
Here is my current setup (as shown in my material graph):
-
I created a skin
Substrate Slabconnected with Base Color, Roughness, Normal, and MFP / Subsurface parameters. -
I created a transparent
Substrate Slabfor the other part. -
I blended them using a
Substrate Blendnode driven by a black-and-white mask texture.
The Problem I’m Facing: When I change the global Material Domain/Blend Mode to Translucent to accommodate the transparent part, the Subsurface Scattering (SSS) effect on the skin portion completely disappears or breaks, acting as if the skin SSS parameters are ignored by the transmissive pipeline.
My Questions:
-
What is the official recommended workflow in Substrate to blend an opaque/subsurface material (Skin) with a transparent material on the same mesh?
-
How should the global Material Settings and Lighting Modes (e.g., Translucency Lighting Mode) be configured so that skin SSS and transparency can coexist without breaking each other?
Any advice, documentation references, or best practices would be greatly appreciated. Thank you!