Hello. I have come upon texturing problem. I have to texture big object consisted of separate tiles (which are separate actors).
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If I try to use the texture which is based on ‘TexCoord’ and ‘TextureSample’ the effect looks like this:
Here we cannot say where is the border between two tiles, but there are those strange artifacts in top-left corner (texture stretching?)… -
I cannot correct this using World Aligned Texture, because this big object is not only big, but it also has to move.
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So, I have followed this tutorial here: https://www.youtube.com/watch?v=k943mnpYHuM to force the texture to the Local Space and now I have this:
As you can see, stretching is gone, but instead division line between tiles is clearly visible.
My question is, what can I do to join the merits:
- have those texture in local space
- have them free of those ‘stretching’ artifacts
- have them aligned evenly across multiple tiles
?
I am pretty new to texturing, so maybe I am missing something simple here…