How to properly adjust follow camera location and rotation


how would one go about adjusting the camera location and rotation properly in BP to ultimately have the camera spin around and move to a front view of my character when an inventory menu is displayed?

This is the default third person blueprint setup with a follow camera attached to a spring arm.

Thanks in advance!

SORRY!!! When I tried to post the last thread it said there was a database error and that it didn’t post. So I tried again not realizing it really did post! My bad… This can be deleted.