I’m trying to affect my arrow in flight with a 2D wind effect on a 3D arrow, I’m not worrying too much about up and down just how much the wind affects or pushes on the actor in flight (projectile).
My wind is global and is based on two values materials handle the rest for foliage. Arrows I can’t seem to wrap my head around how to accomplish this. I need to translate 0-360 to a vector -1 left +1 right x wind speed. But I’m not quite sure how to move forward I’m kind of stuck.