How to project spline on mesh OR pcgMesh on a mesh.

I’m on 5.5.3 and I want my spline mesh to auto-detect my ground mesh assets. I know there is a way to project on a landscape. Is there a way to do this with a static mesh instead?


I tried to use “world ray hit quary” but the spline mesh does project on my ground static mesh

As an alternative, how do I make the spline itself project on a static mesh? If i can do that, i won’t need to place the spline points on my ground mesh individualy.