How to programmatically start/stop Pixel Streaming in Editor

Hi there!

I’d be happy to shed a bit of light on this for you.

If you’d like to programmatically start and stop level/editor streaming, you can use the following C++ code:

For Pixel Streaming 1:

`IPixelStreamingEditorModule& Module = IPixelStreamingEditorModule::Get();

// Stream level editor
Module.StartStreaming(UE::EditorPixelStreaming::EStreamTypes::LevelEditorViewport);
// Stream editor
Module.StartStreaming(UE::EditorPixelStreaming::EStreamTypes::Editor);
// Stop streaming
Module.StopStreaming();`And for Pixel Streaming 2:

`IPixelStreaming2EditorModule& Module = IPixelStreaming2EditorModule::Get();

// Stream level editor
Module.StartStreaming(EPixelStreaming2EditorStreamTypes::LevelEditorViewport);
// Stream editor
Module.StartStreaming(EPixelStreaming2EditorStreamTypes::Editor);
// Stop streaming
Module.StopStreaming();`This should get you going in the right direction, but please let me know if you had any further questions!

Kind Regards,

Michael