Hi, I’m trying to program every time my character collects an item, the enemy’s max speed increases. However, I can’t seem to do that. I have numerous custom events in the enemy blueprint each with a different max speed for him. And in my level blueprint, I’ve programmed every time I collect an item, my “collectibles” integer goes up by one. But I can’t seem to get them to work together and have when the integer equals a certain number, it triggers one of the custom events.
I’ve figgered out how to activate the enemy custom events by walking into a box trigger, but not by how many items I’ve collected. Any help would be much appreciated.
Thank you!