How to Procedurally Animate a Flying Eastern Dragon

Hi guys. I am humbly asking for your help for a procedural eastern dragon animation in UE5.

I am an artist who’s just starting to learn Unreal. I am hoping to achieve something similar to this one (pls see link) but not player controlled but rather just randomly flying within an area.

Link

I have set this up but I am not even sure if it is going in the right direction.
The sphere is animated procedurally thru Blueprint and the dragon is from the Control rig asset.
I was trying to use the ‘head_global_ctrl’ which is using spring interpolate node when the dragon is set to dynamic, to have it follow my blueprint sphere. Essentially trying to drag ‘head_global_ctrl’ along with it.

Again, I am not even sure if this is the right direction in attempting to replicate the one in the link.
If anyone can point me on the direction on where I can learn the steps or even give me an idea on how to achieve what I’m after, I’ll be forever grateful.

Thanks in advance.