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How to prioritize rotation on movement.

Hello, the problem I have is that I have activated “orienting rotation to the movement” so that my character looks where I walk, so far, but what I want is that when I point to some angle with my character stop looking where he is walking and aim while in motion. My problem is that if I point to the right and walk to the left, my character prioritizes the left when I want the opposite. A greeting.