Integer: %d
Hi everyone,
I’m facing a weird issue while programming a class for a UE4 project.
Basically I just want to print on my screen the value that the index of a for loop has reached. As simple as that.
My code:
for (int32 i = 0; i < 4; i++)
{
CornerWorldLoc = (*HitTable->GetCorners())[i] + HitTable->GetActorLocation();
ClickCornerDist = (CornerWorldLoc-MouseClick).Size();
GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::Red, FString::Printf(TEXT("Index: %f. Click-corner distance: %f"), i, ClickCornerDist));
/*if (ClickCornerDist < 15.f)
{
HitTable->ResizeTable(i);
break;
}*/
}
(I commented some lines that I will need later on)
The output of the above lines is the following:
You can see that
- the value of ClickCornerDist changes in each cycle, so the index i must be working,
- but when I print i it is always 0.
Why is that? What am I doing wrong?
Note that what I actually need is to pass the value of i to the function “ResizeTable” (commented above), but it always gets 0, that’s why I was trying to print i on the screen and noticed this behaviour.
I’m embarassed
Thanks!