How to Print a Message When a Specific Material is Applied to an Object During Overlap in Unreal Engine?

I have set up a Blueprint in Unreal Engine where my object cycles through different materials when it is overlapped. I want to print a message when a specific material is applied to the object. How can I check if the current material matches a specific material and then print a message? You can see image of my current blueprint below which cycles through different materials stored in an array variable.

Something like this?

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