Cestarian
(Cestarian)
1
This code:
Will do this:
You might not see the numbers, but you can clearly tell that it starts at 0.0 and then changes even if I did not ‘add’ to the X at all in the code.
I want the X to remain unaffected by changes to Y and Z, how can I do that?
I know I can use relative/world rotation instead, however if I do that then the pitch and yaw do not account for roll when turning.
Cestarian
(Cestarian)
2
Closest I’ve been able to get so far is this, I’m accepting it as a solution cuz it actually works but I hope someone comes along with a better one:
Lock Roll
is
On
whenever X = 0.
Contents of the function at the end:
It produces this result, which is basically what I want, besides a few minor kinks.
My problem is that I just really do not like this solution, I would prefer something more elegant.
The biggest issue imo is that some of the input is wasted on the roll leading to very mildly inconsistent rotation amounts per input.
system
(system)
Closed
3
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