How to prevent VR Teleport to set location to the ceiling?

Hey all
I’m having an incredibly annoying problem with teleportation in UE5.1.
I have this loft with a mezzanine and the teleport simply shows the teleport destination to the ceiling, in this case mezzanine. I even tried to prevent it by adding a bit of code in the line trace comparing the pawn position to the destination and if it’s bigger than 100units it shouldn’t teleport, but it does anyway. :clown_face:
Also, no matter what the collision type I set the freaking door, it teleports through it.
Any idea what could be so wrong?

Thanks,