Hey all
I’m having an incredibly annoying problem with teleportation in UE5.1.
I have this loft with a mezzanine and the teleport simply shows the teleport destination to the ceiling, in this case mezzanine. I even tried to prevent it by adding a bit of code in the line trace comparing the pawn position to the destination and if it’s bigger than 100units it shouldn’t teleport, but it does anyway.
Also, no matter what the collision type I set the freaking door, it teleports through it.
Any idea what could be so wrong?
Thanks,