How to Prevent Translucent Materials from Becoming More Opaque When Overlapping?

I’m using translucent materials in Unreal Engine with around 0.8 opacity. The issue I’m facing is that when two or more translucent planes overlap, their opacities seem to stack, making the overlapping areas appear darker than intended.

What I want is for the material to maintain the same opacity visually, even when multiple instances of it overlap. In other words, the transparency should look uniform whether one plane is present or multiple planes are overlapping in the same spot.

Is there a way to achieve this effect through material settings or rendering techniques? Ideally, I’d like a solution that doesn’t involve changing how the meshes are placed or avoiding overlap entirely.

Thanks in advance for any ideas or workarounds!

Bumpity bump? bump BUMP :upside_down_face: :right_facing_fist:

This video shows better what im trying to do.
Im trying to make the regions that became more opaque where the 2 planes overlay, the same opacity as the rest of the plane.
Anyone?

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