I am trying to figure out how to stop my character from moving through walls.
The Root capsule component of it is very small.
Basically the size of the hips.
When the head collides with a wall i do not want the character to intersect the wall.
Of a limb for that matter.
Right now the only thing actually blocking the player from going completely through the wall is the root capsule component.
The problem is i cannot rely on this component because it is vertical but my player horizontal.
Enabling Root Motion rotation causes the player to not being able to move anymore, otherwise i would have used that.
Any other solutions to this issue would be much appreciated.