I’m trying to understand and fix the reason that my enemy pawns move and react to being “pushed,” even though newly made duplicates of the very same bp_thirdpersoncharacter don’t move.
I need them to remain stationary as this additional movement has a terrible impact on combat. I’ve checked every setting I know of and can’t figure out why they move. And, disabling collisions on the capsule isn’t an option as I need that to prevent pawn mesh overlap.
Any help is appreciated. Thank you.