How To Prevent Pawns From Being Pushed By Character

I’m trying to understand and fix the reason that my enemy pawns move and react to being “pushed,” even though newly made duplicates of the very same bp_thirdpersoncharacter don’t move.

I need them to remain stationary as this additional movement has a terrible impact on combat. I’ve checked every setting I know of and can’t figure out why they move. And, disabling collisions on the capsule isn’t an option as I need that to prevent pawn mesh overlap.

Any help is appreciated. Thank you.

For posterity, I found a workaround – setting the player character capsule to block the enemy capsule, while the enemy capsule is set to ignore the player character capsule. Not sure why that works, but it does.