How to prevent overlapping widgets?

Currently I am trying to implement text appearing when the player interacts with an object. It functions in terms of the widget appearing with the correct text. BUT I cannot seem to find a way to make sure that if the player interacts with many objects the corrosponding widgets dont overlap.

LMK if more context is needed to help answer!

This is in the player controllers BP

This is in the BP of the object that the player is supposed to interact with