How to prevent objects from being stretched at the edge of view?

Hi, is there a way to prevent objects being warped as closer they are to the edge of the camera? Ideally, a way to have all objects appear exactly the same no matter where they are in the viewport?

I’m using scene capture 2d to create a sort of 3d map.

Hey there @AllGamesSuck! The “stretching” is from the scene captures being set to perspective. In your scene capture settings, you can change this to Orthographic, which should eliminate any perspective warping.

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That stretching at the edges is usually caused by a wide Field of View (FOV) and perspective distortion — not a bug.

Ways to reduce it:

1. Lower the FOV

  • Go to your camera settings

  • Reduce FOV (e.g. from 100 → 80)
    :backhand_index_pointing_right: Less distortion, more “natural” look

2. Use a different projection (if possible)

  • Perspective cameras always stretch at edges

  • For UI or special cases, use Orthographic camera (no distortion)

3. Keep important objects near center

  • Edge distortion is strongest at screen borders

  • Frame gameplay so key objects stay closer to center

4. Adjust aspect ratio / camera distance

  • Very wide screens exaggerate stretching

  • Moving camera back and lowering FOV helps