How to prevent my character from moving enemy when run into him

Hello, i have some trouble with player/enemy collision and i can’t find solution for that.

When player run to the enemy he can easy move him, and i dont want that enemy can be moved by player. I linked gif preview for what i’m talking about.

Thanks for any help.

Is physics simulation enabled on the enemy? If it is, try turning it off.

yep, i was trying with and without physics simulation on both characters and play with physics interaction parameters, but nothing works(

I finally solved this problem. It’s because my character have a shield and shield blocks all collision, so i set up collision properly =)

What about “Enable Physics Interaction” on Character Movement Component on the Character?