How to Prevent from Automatically Changing FBX's Default Pose to A-Pose?

I have an FBX file. Its pose in Blender is like this:

However, when I import it into Unreal Engine (UE), it automatically adjusts to an A-pose.

Where can I change the settings to prevent it from modifying my default pose?

Hello there @Bemfoo !

Yep, this sounds like a usual Unreal and Blender shenanigan. These two don’t have the best relationship, but we can try to find a solution for this.

The usual approach that’s followed around the community, would be to reset export/import settings in both UE and Blender, in order to rule out any conflicts between either configuration. After that, test importing your mesh again, and see if the pose remained consistent.

If the issue persists, please test the method detailed here, I have found it useful for similar scenarios.