I’m told that folders ExternalActors and __ExternalObject are createing because of a “One File Per Actor” system.
But it says that it’s disabled by default and it is.
It is very uncomfortable with source control.
Hi Andrew,
If you’re using world partition, you need the ExternalActors and ExternalObjects folders. This is where all of the actors are stored!
Previously, all actors for a level were stored within the map file. Now their data is stored separately in their own files inside of the two mentioned directories.
In theory this is actually much better for source control as multiple developers can work within the same map at the same time (As long as they’re not working on the exact same actors, like editing the same rock placed in world for example). On top of that they have to commit less (as they’re only submitting + getting latest on the changed actors, not the entire level).
If you don’t want those folders and benefits (including those listed above) then use World Composition for levels (UE4 style maps), and not World Partitioning.