(Sorry if my English is not perfect, I am French.)
I am currently working on an FPS project for my studies where I want to create a reconnaissance drone (like Crypto in Apex Legends), and for that I decided to use the “Possess” function, but when I use it in the FPS template, my player character disappears even though I need it to remain visible.
(I re-did my code in a TPS template and didn’t have the problem.)
So I was wondering if anyone knows a solution because I can’t find anything online.
Yes, I am sure that my player character has disappeared because I gave him a complete model, and when I try to tell him to make the capsule component and its children visible when he’s unpossess, only one element reappears, which shows that it is there but it is invisible.
I may be wrong but i dont see a camera in your FPS character.
What i suggest is add in the default unreal first person character, make a copy of it and rename it, place your mesh inside instead of the arms (dont delete the camera) and see how that works.
ok fine thats good. so what about placing a second copy of your drone in the scene. then create a key press to switch between them and test they are working and visible.