How to prevent defaulting to default pose when moving character in sequencer?

My problem:

I have a character in my sequencer. I add an animation. I move the playhead to a specific time to see the animation at a specific frame.

Okay. The animation looks good, but I want to move the character to align some things perfectly.

But as soon as I move the character with the “Select and Transform tool” (“W”) it goes back to the A-pose, making aligning stuff really tedious.

Is there a way to keep the character in the current animation pose when I move it?

Unfortunately, this is a bug we haven’t had an elegant solution for.

The details are that the skeletal mesh updates when you move it but the evaluation of the skeletal mesh doesn’t know anything about Sequencer, so it reverts to a T pose. Sequencer doesn’t evaluate to pose it where it should be since the actual frame hasn’t changed. So if you nudge (frame forward/backward) Sequencer slightly, it’ll get back to the pose you’re expecting. That’s not a great workaround unfortunately.

There is a bug here report in case you want to follow it for tracking purposes.

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Thank you for the explanation. I thought I had just overlooked or forgotten to toggle an option somewhere. I look forward to the bug fix at some point in the future.