The side scroll project have only forward movement , and i like to make a game depending on this project like the trine game , but the problem is when the character face something like sphere it will get pushed in a side so he resume his normal forward path but he is pushed away from the 0 Y axe to something like 100 unit away from zero Y axe so how to prevent the character to move in Y axe even when he encounter such object that will slide him from his Y axe ?
@ Mhousse1247 yeah found it it called some thing like character movement constraint planner , thanks a lot i thought its going to be hard to find such way but its unreal