How to prevent character from "flying through the air" during a fight after a kick

See video for more information : rf1.mp4 - pCloud

The only solution that I have found to avoid the “fly” until now : :frowning:

(post deleted by author)

hi, while interaction, trace is happening as i can see, are you applying any force and simulating physics - things like that? because, usually characters won’t fly like it normally as far as i know