How to prevent character from "flying through the air" during a fight after a kick

See video for more information : rf1.mp4 - pCloud

The only solution that I have found to avoid the “fly” until now : :frowning:

hi, while interaction, trace is happening as i can see, are you applying any force and simulating physics - things like that? because, usually characters won’t fly like it normally as far as i know

I have found a solution : the problem come from the character mesh which collides with the other character mesh when the animation to fight is executed. In the parent class of all the characters I have updated the collision as below :