Whenever I jump and land while standing on a fast moving object(such as inside a train) the character visibly glitches forwards.
I found this thread that has a very similar problem, however their solution of raising the braking force only
reduces the effect by a bit, not nearly enough for it to be useful for situations like riding inside a train.
I know other games have used these environments and have somehow avoided this problem so I’m wondering if there’s some workaround that I have not tried.