How to prevent Actors being deleted at coordinates of +/-262,101+?

I hadn’t considered the limitations being that low (2.6km in each direction from origin) as I am early into development and didn’t think I’d need to worry about level scale just yet. I have used level streaming but I am making a networked open world game which means the solution is a bit more complicated than simple origin shifting.

Thanks for pointing out that it is a hardware limitation; I will look into streaming levels for a networked game now.