Hello,
I am trying to setup a enemy health bar similar to say Diablo IV in how it has a bar on the players UI at the top of the screen and one small one floating above the enemy. I got them to work mostly. However the UI health bar when I have multiple enemies loaded ends up spawning the bars on top of each other in the UI instead of just the one the player is looking at. My first thought was to use the hit actor result from the trace in the BP_Player_Core but I’m having no luck solving it on my own through trial and error. I attached images of the Player BP trace and the enemy logic.
Sorry if it’s something simple and I just missed it this is my first time trying to make a actual functioning game.