How to press button in widget to trigger my blend space in Level Blueprint

Hi, I have setup a widget with a button.

When clicked how do I get it to play ‘target set with blend’ in my level blueprint?

Picture examples would be very helpful.



I’m assuming that you’re adding the widget to your HUD within the level blueprint. If that is so, I’d suggest that you create and event dispatcher within your widget, and call said dispatcher on the click. Here’s an example:

Now to actually listen to this event dispatcher, you’ll have to bind the event to a custom event within your level blueprint. Here’s the example:

I hope this makes sense, otherwise your welcome to ask any questions, and I’ll do my best to answer them :slight_smile: