Hello everyone I managed to get my character to walk up, down, upside down etc. but I have a problem with speed preservation, I’ll let you look at the video with translations down here since it’s in french :
- Real Time
- We can see that the velocity equals 2926 (Purple print string in the top left corner)
- The next frame it goes down to 1546
- However when I set Custom Time Dillatation to 0.1 (Slowmotion) the speed is preserved correctly
I use a force that keeps my character glued to the surface he is walking on to simulate gravity but when he uses a curved ramp he looses a lot of speed and I can’t explain why nor find a solution.