You can find information on cooking and packaging your final product here:
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Hi , thanks for reply, but on that link, there is no word about Visual C++ Redistributables, or DirectX or installer? It will just teach package the game, but thats not all, if i package the game and send it to you or to app store, in case of Windows packaging there will be missing Visual C++ Redistributables, may be even DirectX and also no installer of game (it is just a folder).
You can find information on cooking and packaging your final product here:
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I have followed the steps for an ArchViz project and I am not seeing the level that I made there. Just the default Template level opens in the gameplay. How do I correct this?
Open the console command by pressing ~. Then, type in “Open <MapName>” and press enter. To avoid this you have to set your map as the default for the project to open in the project settings under the Maps & Modes tab.
This is a very interesting issue. Packaging the project is not the end of the process, and a guide about preparring everything for final distribution will get more and more demanded as more people will finish their work.