How to prepare MODULAR STREETS TOGETHER WITH GROUND FOR UNREAL in Maya

Hello guys,

I have an urgent problem to solve. Probably most of you using terrain inside unreal but I don’t know how to later put some streets on it as the mesh will overlap. So I created terrain inside Maya with street modules in order to have flawless surface but not boring flat. As my terrain is not flat it is not possible to import every sgl module inside UNREAL creating separate UV for every piece. I believe this is not the workflow. So my question is how to prepare this entire mesh for UNREAL ENGINE without any crush on light maps etc. I try to import it as a whole piece but collider become just rubbish. Any one have experience on out door terrain with streets? PLAES AND AND Thank U.

Hi Karol Led!

Read this: Landscape Splines in Unreal Engine | Unreal Engine 5.2 Documentation

oh wow …what a amazing feature let try it :wink: