If I’m understanding Level Streaming properly, I can’t retroactively slap it in my project without major reworks </3 Is there any way to load a list of assets pre-emptively, to speed up Open Level?
If I’m understanding Level Streaming properly, I can’t retroactively slap it in my project without major reworks </3 Is there any way to load a list of assets pre-emptively, to speed up Open Level?