How to precisely align Animation Hands to a ledger? (Climbing System)

Hi guys, I don’t know if this is the right section to post this, but I’ll go on anyway :slight_smile:

Basically I am working on a Climbing System, and everything seemed to go fairly smoothly so far, though I am a bit stuck at the moment.
As you can see from the screenshot, the character animation hands are a little bit short to reach the actual ledge.

ScreenShot00000.jpg

Is there a way I can align the hands to the Ledge?

By the way I am using a Mixamo Mesh which doesn’t have IKs, just in case it’s relevant.

you can use transform/import translation in asset detail to change z value and readjust it