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How to possess pawn but keep camera on previous possessed pawn? AutoManageActiveCameraTarget(false) on PlayerController does not resolve issue.
Development
Programming & Scripting
Blueprint
playercontroller
,
possess
,
view
,
question
,
unreal-engine
Baptarr
(Baptarr)
October 6, 2023, 4:31pm
2
hey did u find solution ?
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