I can make a possess-able pawn using the level blueprint similar to the way this tutorial demonstrates:https://youtube.com/watch?v=gZN4cLfiV6k
I’m trying to figure out how to make a blueprint possess-able from within the pawns own blueprint or from the characters blueprint that’s trying to possess the other object.
I would think this is possible, however I’m not sure how you would tell which blueprint to possess if there were two+ of the same blueprint pawns on the map.
Anyone have any ideas or suggestion?
Thanks.