I dont know how to use Possess node from any remote client, even stupid stuff like thatdoesnt work.
In my experience when working with networked multiplayer it is best to handle all of the player controllers, spawning, and possession in gamemode. I am currently working on a game where I have handled my possession in game mode. I’ll attach blueprint photos as soon as I can and maybe that will help you out.
Guys, need help, seems like i’m not the only one who doesn’t understand those “run on server” behavior for Possess node
from a controller
from a level blueprint which is doesnt work
from level blueprint with casting to controller(pic1) which does work
can someone explain why pic #2 doesnt work?
Level BluePrint cant replicate. An Actor with “Replicates” in Details can do this.
Guys I Have Answer
Make Sure That You run This Code On MeltiCast Also Or else it Will Give you SOme Bugs