What is the process for importing a basic rig into UE to then “pose” the rigged object? Everything im finding is to do with animating a rig to control it via input controls in the game session.
I am trying to import a bike into UE, so there are 4 rig control points, 2X wheels, handlebar and frame - “Master”. Bare in mind, this model could have 1000+ objects all linked to their respective bones/dummies.
In 3Ds Max, its a simple process of using Dummies and then rotating/moving the pivots to get the desired pose/angle. What is the process for this for Unreal?