I’ve git cloned unrealengine to I:\workspace\UnrealEngine. Epicgames launcher has a button to install unreal engine but i don’t want to download unrealengine again. Instead can i make epicgames launcher to use the cloned unrealengine sources?
Not sure what you mean by this. When you pull the source from the EpicGames git, you only have the source. You then have to download third party binaries and assets, generate the project files for your platform, and then build the source into binaries. The Launcher pulls the prebuilt Unreal Engine for you, including everything you need to start running the Editor. There isn’t much to be gained by doing what you describe, since the entire source code is only like 2GB but the built engine with assets is tens of GB.
If you mean you’ve already built the engine and installed the assets necessary to run it, you don’t really need the Launcher anymore, you just run your version of the Editor you built.
If I install a game in epic launcher, does the game dynamically links with unreal engine or it comes with static linked code in it?