How to playmusic while the game initially loads

Im having a lot of trouble working out how to get the game to LOAD the splash screen AND play music on initial load up.

im using the Async loading screen, but i cant find anything that will convert things to mp4 (so i wont be doing that)

When the game initially loads up, id like to hear the music with the intro screen and the throbber.

The picture and throbber works just fine, but non of the movies play (so i’ve abandoned that idea)
BUT really is essential to have a “startup music”

anyone come across this?

I have tried using the game instance, but the game instance loads AFTER the game finally loads, which defeats the idea altogether

thank you :slight_smile:

Controller class is the first thing sent and loaded. So use its Begin Play event to load UI (splash) and play music.

It is my understanding in UE that there is always a level loaded. A level loads initially that YOU set in your project settings. Therefore, for music to play in the back ground of said level, you need to place logic in the level blueprint. Logic for when this said music should be playing. “Play sound 2D” is likely the node you will use for this. I have been often advised at this forum to not dare use the level bp for anything. The alternative then is to use what I call “dummy” actor blueprints dragged into a level. Which will execute when the respective level they are in executes.

OpenShot will do it. It’s free open source like GIMP or Audacity, but for video editing. I used it to make some movies in a previous Unreal project.

OpenShot Video Editor | Free, Open, and Award-Winning Video Editor for Linux, Mac, and Windows!

Only on the server. Clients that join have nothing loaded at first. They get the Load level info from the GM when it creates a controller for them. Thus the first thing you have that can start playing/doing anything is the controller.

Clients load the level by reading from drive, processing the data and storing it in memory. The larger the level, the longer it takes.

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Ok, thx Rev!