How to players walk through each other without falling through floor

Because the capsule comp has all these collisions like world static and world dynamic they stop players walking through each other right? how can the character walk through each other but still ** block environmental objects**

You can go to projectsettings->collision , and change the collision response for objects with the same Objecttype to be Ignore or Overlap. (Depending on whether you want to have overlap events or not)

In your case that would probably be Object type “Pawn”, overlapping or ignoring “Pawn”.

You could also make your own Object type and customize all settings.