How to play wusch sound everytime when driving through arch?

I have a train driving through many arch supporters holding it’s overhanging rail and need a wusch sound every time it drives through one. An activate sound when near would be cool without running thousands of blueprints for every arch measuring the distance to the actual camera. Is there any easy/quick activate spatial sound at approach thing?

dev for Windows, UE5.2

Of cause I didn’t tried the most obvious solution at first:

cue sound on object overlap. I placed a collider on the train and into the sound BP and this works and is quite resource light.

so solved myself, sorry for posting here.

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