How to play umg animation correct when render movie with sequence?


I’m trying to render a movie with some umg animation, i want to play umg animation at some specific time, so i used put some event trigger on umg animation, so i made a main umg blueprint and put some event trigger on its animation. But the umg animation time is not matched with the sequence output.

I think the umg animation used the game time to tick its animation, and the sequence output not used the game time.

Does anyone know how to fix this (make the animation time follow the sequence output time) ?