i have 2 sets of animations, i.e. normal move animation and bow[idle/recoil/draw/aim/fire],if i create the animations of bow to montages, i need to control their switch logic manually, which is quite not a good practice.
now i have some test
-
one state machine
this will make the animation running alone, i.e., u can not walking while aiming. state machine itself only play one animation in the same time. this is surely not what i want. -
make 2 state machines
every state has its own entry without any conditions, this means their idle will blend together from time to time, their other states may split apart with conditions.
i think i can create the same idle state, in this way, when nothing happened, their idle state is the same.
sadly i have create a 2d blend animation, from idle/walk/run, it feels a lot wired with 2 state machines have so many same states.
- play every montage manually and control their switch logic.
this looks terrible to me, too many logic control in my hands, too much hard work to do.
do anyone have any new idea that will help? thanks very very much.