Hmmm, Alright. I see now.
The blueprint that you are wanting to do the check in, which one is that? Is is also placed in the world?
There are a few ways of doing this. You will need to look at a more re-usable approach later on. I don’t see any need to have 5 Widgets with similar names (and I’m guessing the same code) like this but lets address the other functionality first.
You will get to first get each of them from the world, then cast to each of them and then check their values. This is an expensive approach.
Can you first check something for me, open your widgets and tell me what the parent class is? Open the widget, top right under the close button.
