How to play sound on client only?

Hey there!

I want to have my character play a heartbeat-sound when he gets low on health-points. But I want to do that only on the owning client. The other players shouldn’t hear that sound, but they do… at least all the other clients.

I created a custom event (run on owning client) to play that sound. Here is what the function looks like, that gets executed on the owning client:

Does anybody have a suggestion how to play a sound only on the owning client?

It works in the Standalone-Version and in PIE with the Option “Create Audio Device for Every Player” enabled (in Project Settings → Level Editor → Play)